Lines Matching refs:Hard
280 (arm::getARMFloatABI(D, Triple, Args) == arm::FloatABI::Hard); in setFloatABIInTriple()
301 isHardFloat != (DefaultABI == arm::FloatABI::Hard)) { in setFloatABIInTriple()
328 return FloatABI::Hard; in getDefaultFloatABI()
333 return FloatABI::Hard; in getDefaultFloatABI()
341 return FloatABI::Hard; in getDefaultFloatABI()
347 return FloatABI::Hard; in getDefaultFloatABI()
356 return FloatABI::Hard; in getDefaultFloatABI()
371 return FloatABI::Hard; in getDefaultFloatABI()
397 ABI = FloatABI::Hard; in getARMFloatABI()
402 .Case("hard", FloatABI::Hard) in getARMFloatABI()
419 ABI = FloatABI::Hard; in getARMFloatABI()
473 if (ABI != arm::FloatABI::Hard) in getARMTargetFeatures()