Lines Matching refs:outw

1767     outw(TSIDX, 0x0100);  in set_font_mode()
1769 outw(TSIDX, 0x0402); in set_font_mode()
1770 outw(TSIDX, 0x0704); in set_font_mode()
1772 outw(TSIDX, 0x0300); in set_font_mode()
1774 outw(GDCIDX, 0x0204); in set_font_mode()
1775 outw(GDCIDX, 0x0005); in set_font_mode()
1776 outw(GDCIDX, 0x0406); /* addr = a0000, 64kb */ in set_font_mode()
1813 outw(TSIDX, 0x0100); in set_normal_mode()
1815 outw(TSIDX, 0x0002 | (buf[0] << 8)); in set_normal_mode()
1816 outw(TSIDX, 0x0004 | (buf[1] << 8)); in set_normal_mode()
1818 outw(TSIDX, 0x0300); in set_normal_mode()
1820 outw(GDCIDX, 0x0004 | (buf[2] << 8)); in set_normal_mode()
1821 outw(GDCIDX, 0x0005 | (buf[3] << 8)); in set_normal_mode()
1823 outw(GDCIDX, 0x0006 | (((buf[4] & 0x03) | 0x08)<<8)); in set_normal_mode()
1825 outw(GDCIDX, 0x0006 | (((buf[4] & 0x03) | 0x0c)<<8)); in set_normal_mode()
2547 outw(GDCIDX, 0x0005); /* read mode 0, write mode 0 */ in planar_fill()
2548 outw(GDCIDX, 0x0003); /* data rotate/function select */ in planar_fill()
2549 outw(GDCIDX, 0x0f01); /* set/reset enable */ in planar_fill()
2550 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill()
2551 outw(GDCIDX, (val << 8) | 0x00); /* set/reset */ in planar_fill()
2561 outw(GDCIDX, 0x0000); /* set/reset */ in planar_fill()
2562 outw(GDCIDX, 0x0001); /* set/reset enable */ in planar_fill()
2642 outw(GDCIDX, 0x0005); /* read mode 0, write mode 0 */ in planar_fill_rect()
2643 outw(GDCIDX, 0x0003); /* data rotate/function select */ in planar_fill_rect()
2644 outw(GDCIDX, 0x0f01); /* set/reset enable */ in planar_fill_rect()
2645 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2646 outw(GDCIDX, (val << 8) | 0x00); /* set/reset */ in planar_fill_rect()
2659 outw(GDCIDX, ((0xff00 >> (x % 8)) & 0xff00) | 0x08); in planar_fill_rect()
2668 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2682 outw(GDCIDX, (~(0xff00 >> ((x + cx) % 8)) & 0xff00) | 0x08); in planar_fill_rect()
2690 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2696 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2697 outw(GDCIDX, 0x0000); /* set/reset */ in planar_fill_rect()
2698 outw(GDCIDX, 0x0001); /* set/reset enable */ in planar_fill_rect()