Lines Matching refs:outb

114         outb(0x3c4, 0x02);  in VGLSetXY()
115 outb(0x3c5, 0x01 << (x&0x3)); in VGLSetXY()
124 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLSetXY()
125 outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ in VGLSetXY()
126 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ in VGLSetXY()
127 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ in VGLSetXY()
505 outb(0x3c6, 0xff); in VGLClear()
506 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
515 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
516 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ in VGLClear()
517 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ in VGLClear()
518 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ in VGLClear()
526 outb(0x3ce, 0x05); outb(0x3cf, 0x00); in VGLClear()
566 outb(0x3C6, 0xFF); in VGLRestorePalette()
568 outb(0x3C8, 0x00); in VGLRestorePalette()
570 outb(0x3C9, VGLSavePaletteRed[i]); in VGLRestorePalette()
572 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLRestorePalette()
574 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLRestorePalette()
578 outb(0x3C0, 0x20); in VGLRestorePalette()
588 outb(0x3C6, 0xFF); in VGLSavePalette()
590 outb(0x3C7, 0x00); in VGLSavePalette()
600 outb(0x3C0, 0x20); in VGLSavePalette()
616 outb(0x3C6, 0xFF); in VGLSetPalette()
618 outb(0x3C8, 0x00); in VGLSetPalette()
620 outb(0x3C9, VGLSavePaletteRed[i]); in VGLSetPalette()
622 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLSetPalette()
624 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLSetPalette()
628 outb(0x3C0, 0x20); in VGLSetPalette()
640 outb(0x3C6, 0xFF); in VGLSetPaletteIndex()
642 outb(0x3C8, color); in VGLSetPaletteIndex()
643 outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); in VGLSetPaletteIndex()
645 outb(0x3C0, 0x20); in VGLSetPaletteIndex()
661 outb(0x3C0,0x11); outb(0x3C0, color); in VGLSetBorder()
663 outb(0x3C0, 0x20); in VGLSetBorder()
683 outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); in VGLBlankDisplay()
684 outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); in VGLBlankDisplay()