Lines Matching refs:numInputs_floatx80

1012     numInputs_floatx80 = 32  enumerator
1018 } inputs_floatx80[ numInputs_floatx80 ] = {
1068 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1078 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1100 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1110 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1132 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1142 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1164 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1174 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1198 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1208 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1232 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1242 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1267 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1269 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1282 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1284 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1309 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1311 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1324 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1326 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1336 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1386 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()
1396 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()