Lines Matching refs:aSign
1387 flag aSign; in float32_to_int32() local
1394 aSign = extractFloat32Sign( a ); in float32_to_int32()
1395 if ( ( aExp == 0xFF ) && aSig ) aSign = 0; in float32_to_int32()
1401 return roundAndPackInt32( aSign, aSig64 ); in float32_to_int32()
1419 flag aSign; in float32_to_int32_round_to_zero() local
1426 aSign = extractFloat32Sign( a ); in float32_to_int32_round_to_zero()
1431 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; in float32_to_int32_round_to_zero()
1444 if ( aSign ) z = - z; in float32_to_int32_round_to_zero()
1463 flag aSign; in float32_to_int64() local
1470 aSign = extractFloat32Sign( a ); in float32_to_int64()
1474 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64()
1483 return roundAndPackInt64( aSign, aSig64, aSigExtra ); in float32_to_int64()
1500 flag aSign; in float32_to_int64_round_to_zero() local
1508 aSign = extractFloat32Sign( a ); in float32_to_int64_round_to_zero()
1513 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64_round_to_zero()
1529 if ( aSign ) z = - z; in float32_to_int64_round_to_zero()
1545 flag aSign; in float32_to_float64() local
1551 aSign = extractFloat32Sign( a ); in float32_to_float64()
1554 return packFloat64( aSign, 0x7FF, 0 ); in float32_to_float64()
1557 if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); in float32_to_float64()
1561 return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); in float32_to_float64()
1577 flag aSign; in float32_to_floatx80() local
1583 aSign = extractFloat32Sign( a ); in float32_to_floatx80()
1586 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float32_to_floatx80()
1589 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float32_to_floatx80()
1593 return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); in float32_to_floatx80()
1611 flag aSign; in float32_to_float128() local
1617 aSign = extractFloat32Sign( a ); in float32_to_float128()
1620 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float32_to_float128()
1623 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float32_to_float128()
1627 return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); in float32_to_float128()
1644 flag aSign; in float32_round_to_int() local
1660 aSign = extractFloat32Sign( a ); in float32_round_to_int()
1664 return packFloat32( aSign, 0x7F, 0 ); in float32_round_to_int()
1670 return aSign ? 0xBF800000 : 0; in float32_round_to_int()
1672 return aSign ? 0x80000000 : 0x3F800000; in float32_round_to_int()
1674 return packFloat32( aSign, 0, 0 ); in float32_round_to_int()
1854 flag aSign, bSign; in float32_add() local
1856 aSign = extractFloat32Sign( a ); in float32_add()
1858 if ( aSign == bSign ) { in float32_add()
1859 return addFloat32Sigs( a, b, aSign ); in float32_add()
1862 return subFloat32Sigs( a, b, aSign ); in float32_add()
1876 flag aSign, bSign; in float32_sub() local
1878 aSign = extractFloat32Sign( a ); in float32_sub()
1880 if ( aSign == bSign ) { in float32_sub()
1881 return subFloat32Sigs( a, b, aSign ); in float32_sub()
1884 return addFloat32Sigs( a, b, aSign ); in float32_sub()
1898 flag aSign, bSign, zSign; in float32_mul() local
1906 aSign = extractFloat32Sign( a ); in float32_mul()
1910 zSign = aSign ^ bSign; in float32_mul()
1959 flag aSign, bSign, zSign; in float32_div() local
1965 aSign = extractFloat32Sign( a ); in float32_div()
1969 zSign = aSign ^ bSign; in float32_div()
2023 flag aSign, bSign, zSign; in float32_rem() local
2033 aSign = extractFloat32Sign( a ); in float32_rem()
2111 return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); in float32_rem()
2126 flag aSign; in float32_sqrt() local
2133 aSign = extractFloat32Sign( a ); in float32_sqrt()
2136 if ( ! aSign ) return a; in float32_sqrt()
2140 if ( aSign ) { in float32_sqrt()
2205 flag aSign, bSign; in float32_le() local
2213 aSign = extractFloat32Sign( a ); in float32_le()
2215 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le()
2216 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le()
2229 flag aSign, bSign; in float32_lt() local
2237 aSign = extractFloat32Sign( a ); in float32_lt()
2239 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt()
2240 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt()
2276 flag aSign, bSign; in float32_le_quiet() local
2286 aSign = extractFloat32Sign( a ); in float32_le_quiet()
2288 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le_quiet()
2289 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le_quiet()
2303 flag aSign, bSign; in float32_lt_quiet() local
2313 aSign = extractFloat32Sign( a ); in float32_lt_quiet()
2315 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt_quiet()
2316 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt_quiet()
2335 flag aSign; in float64_to_int32() local
2341 aSign = extractFloat64Sign( a ); in float64_to_int32()
2342 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32()
2346 return roundAndPackInt32( aSign, aSig ); in float64_to_int32()
2364 flag aSign; in float64_to_int32_round_to_zero() local
2371 aSign = extractFloat64Sign( a ); in float64_to_int32_round_to_zero()
2373 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32_round_to_zero()
2385 if ( aSign ) z = - z; in float64_to_int32_round_to_zero()
2386 if ( ( z < 0 ) ^ aSign ) { in float64_to_int32_round_to_zero()
2389 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float64_to_int32_round_to_zero()
2412 flag aSign; in float64_to_int64() local
2418 aSign = extractFloat64Sign( a ); in float64_to_int64()
2424 if ( ! aSign in float64_to_int64()
2438 return roundAndPackInt64( aSign, aSig, aSigExtra ); in float64_to_int64()
2455 flag aSign; in float64_to_int64_round_to_zero() local
2462 aSign = extractFloat64Sign( a ); in float64_to_int64_round_to_zero()
2469 if ( ! aSign in float64_to_int64_round_to_zero()
2490 if ( aSign ) z = - z; in float64_to_int64_round_to_zero()
2506 flag aSign; in float64_to_float32() local
2513 aSign = extractFloat64Sign( a ); in float64_to_float32()
2516 return packFloat32( aSign, 0xFF, 0 ); in float64_to_float32()
2524 return roundAndPackFloat32( aSign, aExp, zSig ); in float64_to_float32()
2540 flag aSign; in float64_to_floatx80() local
2546 aSign = extractFloat64Sign( a ); in float64_to_floatx80()
2549 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float64_to_floatx80()
2552 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float64_to_floatx80()
2557 aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); in float64_to_floatx80()
2575 flag aSign; in float64_to_float128() local
2581 aSign = extractFloat64Sign( a ); in float64_to_float128()
2584 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float64_to_float128()
2587 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float64_to_float128()
2592 return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); in float64_to_float128()
2609 flag aSign; in float64_round_to_int() local
2625 aSign = extractFloat64Sign( a ); in float64_round_to_int()
2629 return packFloat64( aSign, 0x3FF, 0 ); in float64_round_to_int()
2635 return aSign ? LIT64( 0xBFF0000000000000 ) : 0; in float64_round_to_int()
2638 aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); in float64_round_to_int()
2640 return packFloat64( aSign, 0, 0 ); in float64_round_to_int()
2820 flag aSign, bSign; in float64_add() local
2822 aSign = extractFloat64Sign( a ); in float64_add()
2824 if ( aSign == bSign ) { in float64_add()
2825 return addFloat64Sigs( a, b, aSign ); in float64_add()
2828 return subFloat64Sigs( a, b, aSign ); in float64_add()
2842 flag aSign, bSign; in float64_sub() local
2844 aSign = extractFloat64Sign( a ); in float64_sub()
2846 if ( aSign == bSign ) { in float64_sub()
2847 return subFloat64Sigs( a, b, aSign ); in float64_sub()
2850 return addFloat64Sigs( a, b, aSign ); in float64_sub()
2864 flag aSign, bSign, zSign; in float64_mul() local
2870 aSign = extractFloat64Sign( a ); in float64_mul()
2874 zSign = aSign ^ bSign; in float64_mul()
2923 flag aSign, bSign, zSign; in float64_div() local
2931 aSign = extractFloat64Sign( a ); in float64_div()
2935 zSign = aSign ^ bSign; in float64_div()
2995 flag aSign, bSign, zSign; in float64_rem() local
3003 aSign = extractFloat64Sign( a ); in float64_rem()
3068 return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); in float64_rem()
3081 flag aSign; in float64_sqrt() local
3088 aSign = extractFloat64Sign( a ); in float64_sqrt()
3091 if ( ! aSign ) return a; in float64_sqrt()
3095 if ( aSign ) { in float64_sqrt()
3158 flag aSign, bSign; in float64_le() local
3166 aSign = extractFloat64Sign( a ); in float64_le()
3168 if ( aSign != bSign ) in float64_le()
3169 return aSign || in float64_le()
3173 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()
3186 flag aSign, bSign; in float64_lt() local
3194 aSign = extractFloat64Sign( a ); in float64_lt()
3196 if ( aSign != bSign ) in float64_lt()
3197 return aSign && in float64_lt()
3201 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_lt()
3237 flag aSign, bSign; in float64_le_quiet() local
3247 aSign = extractFloat64Sign( a ); in float64_le_quiet()
3249 if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); in float64_le_quiet()
3250 return ( a == b ) || ( aSign ^ ( a < b ) ); in float64_le_quiet()
3264 flag aSign, bSign; in float64_lt_quiet() local
3274 aSign = extractFloat64Sign( a ); in float64_lt_quiet()
3276 if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); in float64_lt_quiet()
3277 return ( a != b ) && ( aSign ^ ( a < b ) ); in float64_lt_quiet()
3297 flag aSign; in floatx80_to_int32() local
3303 aSign = extractFloatx80Sign( a ); in floatx80_to_int32()
3304 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32()
3308 return roundAndPackInt32( aSign, aSig ); in floatx80_to_int32()
3325 flag aSign; in floatx80_to_int32_round_to_zero() local
3332 aSign = extractFloatx80Sign( a ); in floatx80_to_int32_round_to_zero()
3334 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32_round_to_zero()
3345 if ( aSign ) z = - z; in floatx80_to_int32_round_to_zero()
3346 if ( ( z < 0 ) ^ aSign ) { in floatx80_to_int32_round_to_zero()
3349 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in floatx80_to_int32_round_to_zero()
3371 flag aSign; in floatx80_to_int64() local
3377 aSign = extractFloatx80Sign( a ); in floatx80_to_int64()
3382 if ( ! aSign in floatx80_to_int64()
3395 return roundAndPackInt64( aSign, aSig, aSigExtra ); in floatx80_to_int64()
3412 flag aSign; in floatx80_to_int64_round_to_zero() local
3419 aSign = extractFloatx80Sign( a ); in floatx80_to_int64_round_to_zero()
3425 if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { in floatx80_to_int64_round_to_zero()
3439 if ( aSign ) z = - z; in floatx80_to_int64_round_to_zero()
3454 flag aSign; in floatx80_to_float32() local
3460 aSign = extractFloatx80Sign( a ); in floatx80_to_float32()
3465 return packFloat32( aSign, 0xFF, 0 ); in floatx80_to_float32()
3469 return roundAndPackFloat32( aSign, aExp, aSig ); in floatx80_to_float32()
3483 flag aSign; in floatx80_to_float64() local
3489 aSign = extractFloatx80Sign( a ); in floatx80_to_float64()
3494 return packFloat64( aSign, 0x7FF, 0 ); in floatx80_to_float64()
3498 return roundAndPackFloat64( aSign, aExp, zSig ); in floatx80_to_float64()
3514 flag aSign; in floatx80_to_float128() local
3520 aSign = extractFloatx80Sign( a ); in floatx80_to_float128()
3525 return packFloat128( aSign, aExp, zSig0, zSig1 ); in floatx80_to_float128()
3541 flag aSign; in floatx80_round_to_int() local
3560 aSign = extractFloatx80Sign( a ); in floatx80_round_to_int()
3566 packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); in floatx80_round_to_int()
3573 aSign ? in floatx80_round_to_int()
3578 aSign ? packFloatx80( 1, 0, 0 ) in floatx80_round_to_int()
3581 return packFloatx80( aSign, 0, 0 ); in floatx80_round_to_int()
3752 flag aSign, bSign; in floatx80_add() local
3754 aSign = extractFloatx80Sign( a ); in floatx80_add()
3756 if ( aSign == bSign ) { in floatx80_add()
3757 return addFloatx80Sigs( a, b, aSign ); in floatx80_add()
3760 return subFloatx80Sigs( a, b, aSign ); in floatx80_add()
3774 flag aSign, bSign; in floatx80_sub() local
3776 aSign = extractFloatx80Sign( a ); in floatx80_sub()
3778 if ( aSign == bSign ) { in floatx80_sub()
3779 return subFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3782 return addFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3796 flag aSign, bSign, zSign; in floatx80_mul() local
3803 aSign = extractFloatx80Sign( a ); in floatx80_mul()
3807 zSign = aSign ^ bSign; in floatx80_mul()
3856 flag aSign, bSign, zSign; in floatx80_div() local
3864 aSign = extractFloatx80Sign( a ); in floatx80_div()
3868 zSign = aSign ^ bSign; in floatx80_div()
3937 flag aSign, bSign, zSign; in floatx80_rem() local
3945 aSign = extractFloatx80Sign( a ); in floatx80_rem()
3975 zSign = aSign; in floatx80_rem()
4035 flag aSign; in floatx80_sqrt() local
4043 aSign = extractFloatx80Sign( a ); in floatx80_sqrt()
4046 if ( ! aSign ) return a; in floatx80_sqrt()
4049 if ( aSign ) { in floatx80_sqrt()
4138 flag aSign, bSign; in floatx80_le() local
4148 aSign = extractFloatx80Sign( a ); in floatx80_le()
4150 if ( aSign != bSign ) { in floatx80_le()
4152 aSign in floatx80_le()
4157 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le()
4172 flag aSign, bSign; in floatx80_lt() local
4182 aSign = extractFloatx80Sign( a ); in floatx80_lt()
4184 if ( aSign != bSign ) { in floatx80_lt()
4186 aSign in floatx80_lt()
4191 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt()
4234 flag aSign, bSign; in floatx80_le_quiet() local
4247 aSign = extractFloatx80Sign( a ); in floatx80_le_quiet()
4249 if ( aSign != bSign ) { in floatx80_le_quiet()
4251 aSign in floatx80_le_quiet()
4256 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le_quiet()
4271 flag aSign, bSign; in floatx80_lt_quiet() local
4284 aSign = extractFloatx80Sign( a ); in floatx80_lt_quiet()
4286 if ( aSign != bSign ) { in floatx80_lt_quiet()
4288 aSign in floatx80_lt_quiet()
4293 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt_quiet()
4315 flag aSign; in float128_to_int32() local
4322 aSign = extractFloat128Sign( a ); in float128_to_int32()
4323 if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; in float128_to_int32()
4328 return roundAndPackInt32( aSign, aSig0 ); in float128_to_int32()
4345 flag aSign; in float128_to_int32_round_to_zero() local
4353 aSign = extractFloat128Sign( a ); in float128_to_int32_round_to_zero()
4356 if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; in float128_to_int32_round_to_zero()
4368 if ( aSign ) z = - z; in float128_to_int32_round_to_zero()
4369 if ( ( z < 0 ) ^ aSign ) { in float128_to_int32_round_to_zero()
4372 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float128_to_int32_round_to_zero()
4394 flag aSign; in float128_to_int64() local
4401 aSign = extractFloat128Sign( a ); in float128_to_int64()
4407 if ( ! aSign in float128_to_int64()
4421 return roundAndPackInt64( aSign, aSig0, aSig1 ); in float128_to_int64()
4438 flag aSign; in float128_to_int64_round_to_zero() local
4446 aSign = extractFloat128Sign( a ); in float128_to_int64_round_to_zero()
4458 if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { in float128_to_int64_round_to_zero()
4482 if ( aSign ) z = - z; in float128_to_int64_round_to_zero()
4494 flag aSign; in float128_to_uint64_round_to_zero() local
4502 aSign = extractFloat128Sign( a ); in float128_to_uint64_round_to_zero()
4534 if ( aSign ) z = - z; in float128_to_uint64_round_to_zero()
4550 flag aSign; in float128_to_float32() local
4558 aSign = extractFloat128Sign( a ); in float128_to_float32()
4563 return packFloat32( aSign, 0xFF, 0 ); in float128_to_float32()
4572 return roundAndPackFloat32( aSign, aExp, zSig ); in float128_to_float32()
4586 flag aSign; in float128_to_float64() local
4593 aSign = extractFloat128Sign( a ); in float128_to_float64()
4598 return packFloat64( aSign, 0x7FF, 0 ); in float128_to_float64()
4606 return roundAndPackFloat64( aSign, aExp, aSig0 ); in float128_to_float64()
4622 flag aSign; in float128_to_floatx80() local
4629 aSign = extractFloat128Sign( a ); in float128_to_floatx80()
4634 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float128_to_floatx80()
4637 if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); in float128_to_floatx80()
4644 return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); in float128_to_floatx80()
4660 flag aSign; in float128_round_to_int() local
4705 aSign = extractFloat128Sign( a ); in float128_round_to_int()
4712 return packFloat128( aSign, 0x3FFF, 0, 0 ); in float128_round_to_int()
4719 aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) in float128_round_to_int()
4723 aSign ? packFloat128( 1, 0, 0, 0 ) in float128_round_to_int()
4726 return packFloat128( aSign, 0, 0, 0 ); in float128_round_to_int()
4929 flag aSign, bSign; in float128_add() local
4931 aSign = extractFloat128Sign( a ); in float128_add()
4933 if ( aSign == bSign ) { in float128_add()
4934 return addFloat128Sigs( a, b, aSign ); in float128_add()
4937 return subFloat128Sigs( a, b, aSign ); in float128_add()
4951 flag aSign, bSign; in float128_sub() local
4953 aSign = extractFloat128Sign( a ); in float128_sub()
4955 if ( aSign == bSign ) { in float128_sub()
4956 return subFloat128Sigs( a, b, aSign ); in float128_sub()
4959 return addFloat128Sigs( a, b, aSign ); in float128_sub()
4973 flag aSign, bSign, zSign; in float128_mul() local
4981 aSign = extractFloat128Sign( a ); in float128_mul()
4986 zSign = aSign ^ bSign; in float128_mul()
5038 flag aSign, bSign, zSign; in float128_div() local
5047 aSign = extractFloat128Sign( a ); in float128_div()
5052 zSign = aSign ^ bSign; in float128_div()
5123 flag aSign, bSign, zSign; in float128_rem() local
5133 aSign = extractFloat128Sign( a ); in float128_rem()
5221 normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); in float128_rem()
5234 flag aSign; in float128_sqrt() local
5243 aSign = extractFloat128Sign( a ); in float128_sqrt()
5246 if ( ! aSign ) return a; in float128_sqrt()
5249 if ( aSign ) { in float128_sqrt()
5335 flag aSign, bSign; in float128_le() local
5345 aSign = extractFloat128Sign( a ); in float128_le()
5347 if ( aSign != bSign ) { in float128_le()
5349 aSign in float128_le()
5354 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le()
5368 flag aSign, bSign; in float128_lt() local
5378 aSign = extractFloat128Sign( a ); in float128_lt()
5380 if ( aSign != bSign ) { in float128_lt()
5382 aSign in float128_lt()
5387 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt()
5430 flag aSign, bSign; in float128_le_quiet() local
5443 aSign = extractFloat128Sign( a ); in float128_le_quiet()
5445 if ( aSign != bSign ) { in float128_le_quiet()
5447 aSign in float128_le_quiet()
5452 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le_quiet()
5467 flag aSign, bSign; in float128_lt_quiet() local
5480 aSign = extractFloat128Sign( a ); in float128_lt_quiet()
5482 if ( aSign != bSign ) { in float128_lt_quiet()
5484 aSign in float128_lt_quiet()
5489 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt_quiet()
5522 flag aSign; in float64_to_uint32_round_to_zero() local
5529 aSign = extractFloat64Sign( a ); in float64_to_uint32_round_to_zero()
5531 if (aSign) { in float64_to_uint32_round_to_zero()
5568 flag aSign; in float32_to_uint32_round_to_zero() local
5575 aSign = extractFloat32Sign( a ); in float32_to_uint32_round_to_zero()
5578 if (aSign) { in float32_to_uint32_round_to_zero()