Lines Matching refs:outb
125 outb(0x3c4, 0x02); in VGLSetXY()
126 outb(0x3c5, 0x01 << (x&0x3)); in VGLSetXY()
135 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLSetXY()
136 outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ in VGLSetXY()
137 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ in VGLSetXY()
138 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ in VGLSetXY()
180 outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); in VGLGetXY()
194 outb(0x3ce, 0x04); outb(0x3cf, i); in VGLGetXY()
550 outb(0x3c6, 0xff); in VGLClear()
551 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
558 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
559 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ in VGLClear()
560 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ in VGLClear()
561 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ in VGLClear()
569 outb(0x3ce, 0x05); outb(0x3cf, 0x00); in VGLClear()
580 outb(0x3C6, 0xFF); in VGLRestorePalette()
582 outb(0x3C8, 0x00); in VGLRestorePalette()
584 outb(0x3C9, VGLSavePaletteRed[i]); in VGLRestorePalette()
586 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLRestorePalette()
588 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLRestorePalette()
592 outb(0x3C0, 0x20); in VGLRestorePalette()
600 outb(0x3C6, 0xFF); in VGLSavePalette()
602 outb(0x3C7, 0x00); in VGLSavePalette()
612 outb(0x3C0, 0x20); in VGLSavePalette()
626 outb(0x3C6, 0xFF); in VGLSetPalette()
628 outb(0x3C8, 0x00); in VGLSetPalette()
630 outb(0x3C9, VGLSavePaletteRed[i]); in VGLSetPalette()
632 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLSetPalette()
634 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLSetPalette()
638 outb(0x3C0, 0x20); in VGLSetPalette()
648 outb(0x3C6, 0xFF); in VGLSetPaletteIndex()
650 outb(0x3C8, color); in VGLSetPaletteIndex()
651 outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); in VGLSetPaletteIndex()
653 outb(0x3C0, 0x20); in VGLSetPaletteIndex()
661 outb(0x3C0,0x11); outb(0x3C0, color); in VGLSetBorder()
663 outb(0x3C0, 0x20); in VGLSetBorder()
672 outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); in VGLBlankDisplay()
673 outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); in VGLBlankDisplay()