Lines Matching refs:float_round_nearest_even
74 int float_rounding_mode = float_round_nearest_even;
122 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
172 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
312 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
482 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
659 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
990 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
1662 case float_round_nearest_even: in float32_round_to_int()
1681 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()
2627 case float_round_nearest_even: in float64_round_to_int()
2647 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
3562 case float_round_nearest_even: in floatx80_round_to_int()
3588 if ( roundingMode == float_round_nearest_even ) { in floatx80_round_to_int()
4681 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()
4707 case float_round_nearest_even: in float128_round_to_int()
4734 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()