Lines Matching refs:SIMPLE_NATIVE_METHOD
25 #define SIMPLE_NATIVE_METHOD(name, func) \ macro
70 SIMPLE_NATIVE_METHOD(scissor, glScissor); // x, y, width, height
72 SIMPLE_NATIVE_METHOD(viewport, glViewport); // x, y, width, height
77 SIMPLE_NATIVE_METHOD(activeTexture, glActiveTexture); // texture
79 SIMPLE_NATIVE_METHOD(blendColor, glBlendColor); // red, green, blue, alpha
81 SIMPLE_NATIVE_METHOD(blendEquation, glBlendEquation); // mode
83 SIMPLE_NATIVE_METHOD(blendEquationSeparate, glBlendEquationSeparate); // modeRGB, modeAlpha
85 SIMPLE_NATIVE_METHOD(blendFunc, glBlendFunc); // sfactor, dfactor
87 SIMPLE_NATIVE_METHOD(blendFuncSeparate, glBlendFuncSeparate); // srcRGB, dstRGB, srcAlpha, dstAlpha
89 SIMPLE_NATIVE_METHOD(clearColor, glClearColor); // red, green, blue, alpha
91 SIMPLE_NATIVE_METHOD(clearDepth, glClearDepthf); // depth
93 SIMPLE_NATIVE_METHOD(clearStencil, glClearStencil); // s
95 SIMPLE_NATIVE_METHOD(colorMask, glColorMask); // red, green, blue, alpha
97 SIMPLE_NATIVE_METHOD(cullFace, glCullFace); // mode
99 SIMPLE_NATIVE_METHOD(depthFunc, glDepthFunc); // func
101 SIMPLE_NATIVE_METHOD(depthMask, glDepthMask); // flag
103 SIMPLE_NATIVE_METHOD(depthRange, glDepthRangef); // zNear, zFar
105 SIMPLE_NATIVE_METHOD(disable, glDisable); // cap
107 SIMPLE_NATIVE_METHOD(enable, glEnable); // cap
109 SIMPLE_NATIVE_METHOD(frontFace, glFrontFace); // mode
259 SIMPLE_NATIVE_METHOD(hint, glHint); // target, mode
269 SIMPLE_NATIVE_METHOD(lineWidth, glLineWidth); // width
292 SIMPLE_NATIVE_METHOD(polygonOffset, glPolygonOffset); // factor, units
294 SIMPLE_NATIVE_METHOD(sampleCoverage, glSampleCoverage); // value, invert
296 SIMPLE_NATIVE_METHOD(stencilFunc, glStencilFunc); // func, ref, mask
298 SIMPLE_NATIVE_METHOD(stencilFuncSeparate, glStencilFuncSeparate); // face, func, ref, mask
300 SIMPLE_NATIVE_METHOD(stencilMask, glStencilMask); // mask
302 SIMPLE_NATIVE_METHOD(stencilMaskSeparate, glStencilMaskSeparate); // face, mask
304 SIMPLE_NATIVE_METHOD(stencilOp, glStencilOp) // fail, zfail, zpass
306 SIMPLE_NATIVE_METHOD(stencilOpSeparate, glStencilOpSeparate); // face, fail, zfail, zpass
378 SIMPLE_NATIVE_METHOD(
472 SIMPLE_NATIVE_METHOD(blitFramebuffer, glBlitFramebuffer);
522 SIMPLE_NATIVE_METHOD(readBuffer, glReadBuffer); // mode
604 SIMPLE_NATIVE_METHOD(
608 SIMPLE_NATIVE_METHOD( in SIMPLE_NATIVE_METHOD() function
622 SIMPLE_NATIVE_METHOD(generateMipmap, glGenerateMipmap) // target in SIMPLE_NATIVE_METHOD() function
744 SIMPLE_NATIVE_METHOD(texParameterf, glTexParameterf); // target, pname, param
746 SIMPLE_NATIVE_METHOD(texParameteri, glTexParameteri); // target, pname, param
751 SIMPLE_NATIVE_METHOD(texStorage2D, glTexStorage2D); // target, levels, internalformat, width, height
753 SIMPLE_NATIVE_METHOD(
871 SIMPLE_NATIVE_METHOD(
1121 SIMPLE_NATIVE_METHOD(disableVertexAttribArray, glDisableVertexAttribArray); // index
1123 SIMPLE_NATIVE_METHOD(enableVertexAttribArray, glEnableVertexAttribArray); // index
1348 SIMPLE_NATIVE_METHOD(vertexAttrib1f, glVertexAttrib1f); // index, x
1349 SIMPLE_NATIVE_METHOD(vertexAttrib2f, glVertexAttrib2f); // index, x, y
1350 SIMPLE_NATIVE_METHOD(vertexAttrib3f, glVertexAttrib3f); // index, x, y, z
1351 SIMPLE_NATIVE_METHOD(vertexAttrib4f, glVertexAttrib4f); // index, x, y, z, w
1353 SIMPLE_NATIVE_METHOD(
1484 SIMPLE_NATIVE_METHOD(vertexAttribI4i, glVertexAttribI4i); // index, x, y, z, w
1485 SIMPLE_NATIVE_METHOD(vertexAttribI4ui, glVertexAttribI4ui); // index, x, y, z, w
1497 SIMPLE_NATIVE_METHOD(
1504 SIMPLE_NATIVE_METHOD(clear, glClear); // mask
1506 SIMPLE_NATIVE_METHOD(drawArrays, glDrawArrays); // mode, first, count)
1508 SIMPLE_NATIVE_METHOD(drawElements, glDrawElements); // mode, count, type, offset
1510 SIMPLE_NATIVE_METHOD(finish, glFinish);
1512 SIMPLE_NATIVE_METHOD(flush, glFlush);
1517 SIMPLE_NATIVE_METHOD(vertexAttribDivisor, glVertexAttribDivisor); // index, divisor
1519 SIMPLE_NATIVE_METHOD(
1523 SIMPLE_NATIVE_METHOD(
1527 SIMPLE_NATIVE_METHOD(
1569 SIMPLE_NATIVE_METHOD(clearBufferfi, glClearBufferfi); // buffer, drawbuffer, depth, stencil
1597 SIMPLE_NATIVE_METHOD(endQuery, glEndQuery); // target
1726 SIMPLE_NATIVE_METHOD(beginTransformFeedback, glBeginTransformFeedback); // primitiveMode
1728 SIMPLE_NATIVE_METHOD(endTransformFeedback, glEndTransformFeedback);
1763 SIMPLE_NATIVE_METHOD(pauseTransformFeedback, glPauseTransformFeedback);
1765 SIMPLE_NATIVE_METHOD(resumeTransformFeedback, glResumeTransformFeedback);