Lines Matching refs:exglCtxId
13 EXGLContextId exglCtxId, in EXGLContextPrepare() argument
15 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextPrepare()
21 void EXGLContextPrepareWorklet(EXGLContextId exglCtxId) { in EXGLContextPrepareWorklet() argument
22 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextPrepareWorklet()
28 bool EXGLContextNeedsRedraw(EXGLContextId exglCtxId) { in EXGLContextNeedsRedraw() argument
29 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextNeedsRedraw()
36 void EXGLContextDrawEnded(EXGLContextId exglCtxId) { in EXGLContextDrawEnded() argument
37 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextDrawEnded()
43 void EXGLContextDestroy(EXGLContextId exglCtxId) { in EXGLContextDestroy() argument
44 ContextDestroy(exglCtxId); in EXGLContextDestroy()
47 void EXGLContextFlush(EXGLContextId exglCtxId) { in EXGLContextFlush() argument
48 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextFlush()
54 void EXGLContextSetDefaultFramebuffer(EXGLContextId exglCtxId, GLint framebuffer) { in EXGLContextSetDefaultFramebuffer() argument
55 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextSetDefaultFramebuffer()
61 EXGLObjectId EXGLContextCreateObject(EXGLContextId exglCtxId) { in EXGLContextCreateObject() argument
62 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextCreateObject()
69 void EXGLContextDestroyObject(EXGLContextId exglCtxId, EXGLObjectId exglObjId) { in EXGLContextDestroyObject() argument
70 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextDestroyObject()
76 void EXGLContextMapObject(EXGLContextId exglCtxId, EXGLObjectId exglObjId, GLuint glObj) { in EXGLContextMapObject() argument
77 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextMapObject()
83 GLuint EXGLContextGetObject(EXGLContextId exglCtxId, EXGLObjectId exglObjId) { in EXGLContextGetObject() argument
84 auto [exglCtx, lock] = ContextGet(exglCtxId); in EXGLContextGetObject()