Lines Matching refs:uniform
1177 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in UNIMPL_NATIVE_METHOD() local
1179 ctx->addToNextBatch([uniform, x]() { glUniform1f(uniform, x); }); in UNIMPL_NATIVE_METHOD()
1185 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1188 ctx->addToNextBatch([uniform, x, y]() { glUniform2f(uniform, x, y); }); in NATIVE_METHOD()
1194 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1198 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3f(uniform, x, y, z); }); in NATIVE_METHOD()
1204 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1209 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4f(uniform, x, y, z, w); }); in NATIVE_METHOD()
1215 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1217 ctx->addToNextBatch([uniform, x]() { glUniform1i(uniform, x); }); in NATIVE_METHOD()
1223 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1226 ctx->addToNextBatch([uniform, x, y]() { glUniform2i(uniform, x, y); }); in NATIVE_METHOD()
1232 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1236 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3i(uniform, x, y, z); }); in NATIVE_METHOD()
1242 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1247 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4i(uniform, x, y, z, w); }); in NATIVE_METHOD()
1362 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1364 ctx->addToNextBatch([uniform, x]() { glUniform1ui(uniform, x); }); in NATIVE_METHOD()
1370 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1373 ctx->addToNextBatch([uniform, x, y]() { glUniform2ui(uniform, x, y); }); in NATIVE_METHOD()
1379 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1383 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3ui(uniform, x, y, z); }); in NATIVE_METHOD()
1389 auto uniform = ARG(0, ABI49_0_0EXWebGLClass); in NATIVE_METHOD() local
1394 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4ui(uniform, x, y, z, w); }); in NATIVE_METHOD()