Lines Matching refs:uniform

1170   auto uniform = ARG(0, ABI47_0_0EXWebGLClass);  in UNIMPL_NATIVE_METHOD()  local
1172 ctx->addToNextBatch([uniform, x]() { glUniform1f(uniform, x); }); in UNIMPL_NATIVE_METHOD()
1178 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1181 ctx->addToNextBatch([uniform, x, y]() { glUniform2f(uniform, x, y); }); in NATIVE_METHOD()
1187 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1191 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3f(uniform, x, y, z); }); in NATIVE_METHOD()
1197 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1202 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4f(uniform, x, y, z, w); }); in NATIVE_METHOD()
1208 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1210 ctx->addToNextBatch([uniform, x]() { glUniform1i(uniform, x); }); in NATIVE_METHOD()
1216 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1219 ctx->addToNextBatch([uniform, x, y]() { glUniform2i(uniform, x, y); }); in NATIVE_METHOD()
1225 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1229 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3i(uniform, x, y, z); }); in NATIVE_METHOD()
1235 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1240 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4i(uniform, x, y, z, w); }); in NATIVE_METHOD()
1355 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1357 ctx->addToNextBatch([uniform, x]() { glUniform1ui(uniform, x); }); in NATIVE_METHOD()
1363 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1366 ctx->addToNextBatch([uniform, x, y]() { glUniform2ui(uniform, x, y); }); in NATIVE_METHOD()
1372 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1376 ctx->addToNextBatch([uniform, x, y, z]() { glUniform3ui(uniform, x, y, z); }); in NATIVE_METHOD()
1382 auto uniform = ARG(0, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
1387 ctx->addToNextBatch([uniform, x, y, z, w]() { glUniform4ui(uniform, x, y, z, w); }); in NATIVE_METHOD()