Lines Matching refs:program
82 const program = gl.createProgram()!;
83 gl.attachShader(program, vert);
84 gl.attachShader(program, frag);
89 // Get varyings and link program
91 gl.transformFeedbackVaryings(program, varyings, gl.SEPARATE_ATTRIBS);
92 gl.linkProgram(program);
94 // Get uniform locations for the draw program
95 const drawTimeLocation = gl.getUniformLocation(program, 'u_time');
96 const drawAccelerationLocation = gl.getUniformLocation(program, 'u_acceleration');
97 const drawColorLocation = gl.getUniformLocation(program, 'u_color');
169 gl.useProgram(program);