History log of /llvm-project-15.0.7/lldb/source/Target/StackFrame.cpp (Results 176 – 189 of 189)
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# 288bdf9c 02-Sep-2010 Greg Clayton <[email protected]>

StackFrame objects now own ValueObjects for any frame variables (locals, args,
function statics, file globals and static variables) that a frame contains.
The StackFrame objects can give out ValueOb

StackFrame objects now own ValueObjects for any frame variables (locals, args,
function statics, file globals and static variables) that a frame contains.
The StackFrame objects can give out ValueObjects instances for
each variable which allows us to track when a variable changes and doesn't
depend on variable names when getting value objects.

StackFrame::GetVariableList now takes a boolean to indicate if we want to
get the frame compile unit globals and static variables.

The value objects in the stack frames can now correctly track when they have
been modified. There are a few more tweaks needed to complete this work. The
biggest issue is when stepping creates partial stacks (just frame zero usually)
and causes previous stack frames not to match up with the current stack frames
because the previous frames only has frame zero. We don't really want to
require that all previous frames be complete since stepping often must check
stack frames to complete their jobs. I will fix this issue tomorrow.

llvm-svn: 112800

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# 59e8fc1c 30-Aug-2010 Greg Clayton <[email protected]>

Clarified the intent of the SymbolContextScope class in the header
documentation. Symbol now inherits from the symbol
context scope so that the StackID can use a "SymbolContextScope *"
instead of a b

Clarified the intent of the SymbolContextScope class in the header
documentation. Symbol now inherits from the symbol
context scope so that the StackID can use a "SymbolContextScope *"
instead of a blockID (which could have been the same as some other
blockID from another symbol file).

Modified the stacks that are created on subsequent stops to reuse
the previous stack frame objects which will allow for some internal
optimization using pointer comparisons during stepping.

llvm-svn: 112495

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# 68275d5e 27-Aug-2010 Greg Clayton <[email protected]>

Made it so we update the current frames from the previous frames by doing STL
swaps on the variable list, value object list, and disassembly. This avoids
us having to try and update frame indexes and

Made it so we update the current frames from the previous frames by doing STL
swaps on the variable list, value object list, and disassembly. This avoids
us having to try and update frame indexes and other things that were getting
out of sync.

llvm-svn: 112301

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# 5082c5fd 27-Aug-2010 Greg Clayton <[email protected]>

Simplified the StackFrameList class down to a single frames list again
instead of trying to maintain the real frame list (unwind frames) and an
inline frame list. The information is cheap to produce

Simplified the StackFrameList class down to a single frames list again
instead of trying to maintain the real frame list (unwind frames) and an
inline frame list. The information is cheap to produce when we already have
looked up a block and was making stack frame uniquing difficult when trying
to use the previous stack when making the current stack.

We now maintain the previous value object lists for common frames between
a previous and current frames so we will be able to tell when variable values
change.

llvm-svn: 112277

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# 12fc3e0f 26-Aug-2010 Greg Clayton <[email protected]>

Changed the StackID to store its start PC address as a load address instead of
a section offset address.

Fixed up some very inefficient STL code.

llvm-svn: 112230


# 6b8379c4 26-Aug-2010 Jim Ingham <[email protected]>

Add StackFrame::IsInlined.

llvm-svn: 112217


# 0445d8f4 26-Aug-2010 Greg Clayton <[email protected]>

Cleaned up the inline stack frame code one more time to prepare for inlined
code stepping. Also we now store the stack frames for the current and previous
stops in the thread in std::auto_ptr objects

Cleaned up the inline stack frame code one more time to prepare for inlined
code stepping. Also we now store the stack frames for the current and previous
stops in the thread in std::auto_ptr objects. When we create a thread stack
frame list we pass the previous frame into it so it can re-use the frames
and maintain will allow for variable changes to be detected. I will implement
the stack frame reuse next.

llvm-svn: 112152

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# 288e5afe 24-Aug-2010 Greg Clayton <[email protected]>

Fixed another issue with the inline stack frames where if the first frame
has inlined functions that all started at the same address, then the inlined
backtrace would not produce correct stack frames

Fixed another issue with the inline stack frames where if the first frame
has inlined functions that all started at the same address, then the inlined
backtrace would not produce correct stack frames.

Also cleaned up and inlined a lot of stuff in lldb_private::Address.

Added a function to StackFrame to detect if the frame is a concrete frame so
we can detect the difference between actual frames and inlined frames.

llvm-svn: 111989

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# 9da7bd07 24-Aug-2010 Greg Clayton <[email protected]>

Got a lot of the kinks worked out in the inline support after debugging more
complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is bec

Got a lot of the kinks worked out in the inline support after debugging more
complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is because inlined frames will have a PC value that is the same as the
concrete frame that owns the inlined frame, yet the code locations for the
frame can be different. We also need to be able to get the real PC value for
a given frame so that variables evaluate correctly. To get the actual PC
value for a frame you can use:

addr_t pc = frame->GetRegisterContext()->GetPC();

Some issues with the StackFrame stomping on its own symbol context were
resolved which were causing the information to change for a frame when the
stack ID was calculated. Also the StackFrame will now correctly store the
symbol context resolve flags for any extra bits of information that were
looked up (if you ask for a block only and you find one, you will alwasy have
the compile unit and function).

llvm-svn: 111964

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# 1b72fcb7 24-Aug-2010 Greg Clayton <[email protected]>

Added support for inlined stack frames being represented as real stack frames
which is now on by default. Frames are gotten from the unwinder as concrete
frames, then if inline frames are to be shown

Added support for inlined stack frames being represented as real stack frames
which is now on by default. Frames are gotten from the unwinder as concrete
frames, then if inline frames are to be shown, extra information to track
and reconstruct these frames is cached with each Thread and exanded as needed.

I added an inline height as part of the lldb_private::StackID class, the class
that helps us uniquely identify stack frames. This allows for two frames to
shared the same call frame address, yet differ only in inline height.

Fixed setting breakpoint by address to not require addresses to resolve.

A quick example:

% cat main.cpp

% ./build/Debug/lldb test/stl/a.out
Current executable set to 'test/stl/a.out' (x86_64).
(lldb) breakpoint set --address 0x0000000100000d31
Breakpoint created: 1: address = 0x0000000100000d31, locations = 1
(lldb) r
Launching 'a.out' (x86_64)
(lldb) Process 38031 Stopped
* thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread
277
278 _CharT*
279 _M_data() const
280 -> { return _M_dataplus._M_p; }
281
282 _CharT*
283 _M_data(_CharT* __p)
(lldb) bt
thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread
frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280
frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288
frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606
frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414
frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14
frame #5: pc = 0x0000000100000d08, where = a.out`start + 52

Each inline frame contains only the variables that they contain and each inlined
stack frame is treated as a single entity.

llvm-svn: 111877

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# 0b76a2c2 21-Aug-2010 Greg Clayton <[email protected]>

Modified the host process monitor callback function Host::StartMonitoringChildProcess
to spawn a thread for each process that is being monitored. Previously
LLDB would spawn a single thread that woul

Modified the host process monitor callback function Host::StartMonitoringChildProcess
to spawn a thread for each process that is being monitored. Previously
LLDB would spawn a single thread that would wait for any child process which
isn't ok to do as a shared library (LLDB.framework on Mac OSX, or lldb.so on
linux). The old single thread used to call wait4() with a pid of -1 which
could cause it to reap child processes that it shouldn't have.

Re-wrote the way Function blocks are handles. Previously I attempted to keep
all blocks in a single memory allocation (in a std::vector). This made the
code somewhat efficient, but hard to work with. I got rid of the old BlockList
class, and went to a straight parent with children relationship. This new
approach will allow for partial parsing of the blocks within a function.

llvm-svn: 111706

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# dda4f7b5 30-Jun-2010 Greg Clayton <[email protected]>

Centralized all disassembly into static functions in source/Core/Disassembler.cpp.

Added the ability to read memory from the target's object files when we aren't
running, so disassembling works befo

Centralized all disassembly into static functions in source/Core/Disassembler.cpp.

Added the ability to read memory from the target's object files when we aren't
running, so disassembling works before you run!

Cleaned up the API to lldb_private::Target::ReadMemory().

Cleaned up the API to the Disassembler to use actual "lldb_private::Address"
objects instead of just an "addr_t". This is nice because the Address objects
when resolved carry along their section and module which can get us the
object file. This allows Target::ReadMemory to be used when we are not
running.

Added a new lldb_private::Address dump style: DumpStyleDetailedSymbolContext
This will show a full breakdown of what an address points to. To see some
sample output, execute a "image lookup --address <addr>".

Fixed SymbolContext::DumpStopContext(...) to not require a live process in
order to be able to print function and symbol offsets.

llvm-svn: 107350

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# 6611103c 23-Jun-2010 Greg Clayton <[email protected]>

Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own

Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.

To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack

So now clients should call:

SBDebugger::Initialize(); // (static function)

SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);

// main loop

SBDebugger::Terminate(); // (static function)

SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.

Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.

llvm-svn: 106615

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# 30fdc8d8 08-Jun-2010 Chris Lattner <[email protected]>

Initial checkin of lldb code from internal Apple repo.

llvm-svn: 105619


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