//=== MallocChecker.cpp - A malloc/free checker -------------------*- C++ -*--//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines malloc/free checker, which checks for potential memory
// leaks, double free, and use-after-free problems.
//
//===----------------------------------------------------------------------===//

#include "ClangSACheckers.h"
#include "InterCheckerAPI.h"
#include "clang/StaticAnalyzer/Core/Checker.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SymbolManager.h"
#include "clang/Basic/SourceManager.h"
#include "llvm/ADT/ImmutableMap.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/STLExtras.h"
#include <climits>

using namespace clang;
using namespace ento;

namespace {

class RefState {
  enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped,
              Relinquished } K;
  const Stmt *S;

public:
  RefState(Kind k, const Stmt *s) : K(k), S(s) {}

  bool isAllocated() const { return K == AllocateUnchecked; }
  //bool isFailed() const { return K == AllocateFailed; }
  bool isReleased() const { return K == Released; }
  //bool isEscaped() const { return K == Escaped; }
  //bool isRelinquished() const { return K == Relinquished; }
  const Stmt *getStmt() const { return S; }

  bool operator==(const RefState &X) const {
    return K == X.K && S == X.S;
  }

  static RefState getAllocateUnchecked(const Stmt *s) { 
    return RefState(AllocateUnchecked, s); 
  }
  static RefState getAllocateFailed() {
    return RefState(AllocateFailed, 0);
  }
  static RefState getReleased(const Stmt *s) { return RefState(Released, s); }
  static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); }
  static RefState getRelinquished(const Stmt *s) {
    return RefState(Relinquished, s);
  }

  void Profile(llvm::FoldingSetNodeID &ID) const {
    ID.AddInteger(K);
    ID.AddPointer(S);
  }
};

struct ReallocPair {
  SymbolRef ReallocatedSym;
  bool IsFreeOnFailure;
  ReallocPair(SymbolRef S, bool F) : ReallocatedSym(S), IsFreeOnFailure(F) {}
  void Profile(llvm::FoldingSetNodeID &ID) const {
    ID.AddInteger(IsFreeOnFailure);
    ID.AddPointer(ReallocatedSym);
  }
  bool operator==(const ReallocPair &X) const {
    return ReallocatedSym == X.ReallocatedSym &&
           IsFreeOnFailure == X.IsFreeOnFailure;
  }
};

class MallocChecker : public Checker<check::DeadSymbols,
                                     check::EndPath,
                                     check::PreStmt<ReturnStmt>,
                                     check::PreStmt<CallExpr>,
                                     check::PostStmt<CallExpr>,
                                     check::Location,
                                     check::Bind,
                                     eval::Assume,
                                     check::RegionChanges>
{
  mutable OwningPtr<BugType> BT_DoubleFree;
  mutable OwningPtr<BugType> BT_Leak;
  mutable OwningPtr<BugType> BT_UseFree;
  mutable OwningPtr<BugType> BT_BadFree;
  mutable IdentifierInfo *II_malloc, *II_free, *II_realloc, *II_calloc,
                         *II_valloc, *II_reallocf, *II_strndup, *II_strdup;

  static const unsigned InvalidArgIndex = UINT_MAX;

public:
  MallocChecker() : II_malloc(0), II_free(0), II_realloc(0), II_calloc(0),
                    II_valloc(0), II_reallocf(0), II_strndup(0), II_strdup(0) {}

  /// In pessimistic mode, the checker assumes that it does not know which
  /// functions might free the memory.
  struct ChecksFilter {
    DefaultBool CMallocPessimistic;
    DefaultBool CMallocOptimistic;
  };

  ChecksFilter Filter;

  void checkPreStmt(const CallExpr *S, CheckerContext &C) const;
  void checkPostStmt(const CallExpr *CE, CheckerContext &C) const;
  void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
  void checkEndPath(CheckerContext &C) const;
  void checkPreStmt(const ReturnStmt *S, CheckerContext &C) const;
  ProgramStateRef evalAssume(ProgramStateRef state, SVal Cond,
                            bool Assumption) const;
  void checkLocation(SVal l, bool isLoad, const Stmt *S,
                     CheckerContext &C) const;
  void checkBind(SVal location, SVal val, const Stmt*S,
                 CheckerContext &C) const;
  ProgramStateRef
  checkRegionChanges(ProgramStateRef state,
                     const StoreManager::InvalidatedSymbols *invalidated,
                     ArrayRef<const MemRegion *> ExplicitRegions,
                     ArrayRef<const MemRegion *> Regions,
                     const CallOrObjCMessage *Call) const;
  bool wantsRegionChangeUpdate(ProgramStateRef state) const {
    return true;
  }

private:
  void initIdentifierInfo(ASTContext &C) const;

  /// Check if this is one of the functions which can allocate/reallocate memory 
  /// pointed to by one of its arguments.
  bool isMemFunction(const FunctionDecl *FD, ASTContext &C) const;

  static void MallocMem(CheckerContext &C, const CallExpr *CE,
                        unsigned SizeIdx);
  static void MallocMemReturnsAttr(CheckerContext &C, const CallExpr *CE,
                                   const OwnershipAttr* Att);
  static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
                                     const Expr *SizeEx, SVal Init,
                                     ProgramStateRef state) {
    return MallocMemAux(C, CE,
                        state->getSVal(SizeEx, C.getLocationContext()),
                        Init, state);
  }
  static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
                                     SVal SizeEx, SVal Init,
                                     ProgramStateRef state);

  void FreeMem(CheckerContext &C, const CallExpr *CE) const;
  void FreeMemAttr(CheckerContext &C, const CallExpr *CE,
                   const OwnershipAttr* Att) const;
  ProgramStateRef FreeMemAux(CheckerContext &C, const CallExpr *CE,
                                 ProgramStateRef state, unsigned Num,
                                 bool Hold) const;

  void ReallocMem(CheckerContext &C, const CallExpr *CE,
                  bool FreesMemOnFailure) const;
  static void CallocMem(CheckerContext &C, const CallExpr *CE);
  
  bool checkEscape(SymbolRef Sym, const Stmt *S, CheckerContext &C) const;
  bool checkUseAfterFree(SymbolRef Sym, CheckerContext &C,
                         const Stmt *S = 0) const;

  /// Check if the function is not known to us. So, for example, we could
  /// conservatively assume it can free/reallocate it's pointer arguments.
  bool hasUnknownBehavior(const FunctionDecl *FD, ProgramStateRef State) const;

  static bool SummarizeValue(raw_ostream &os, SVal V);
  static bool SummarizeRegion(raw_ostream &os, const MemRegion *MR);
  void ReportBadFree(CheckerContext &C, SVal ArgVal, SourceRange range) const;

  void reportLeak(SymbolRef Sym, ExplodedNode *N, CheckerContext &C) const;

  /// The bug visitor which allows us to print extra diagnostics along the
  /// BugReport path. For example, showing the allocation site of the leaked
  /// region.
  class MallocBugVisitor : public BugReporterVisitor {
  protected:
    enum NotificationMode {
      Normal,
      Complete,
      ReallocationFailed
    };

    // The allocated region symbol tracked by the main analysis.
    SymbolRef Sym;
    NotificationMode Mode;

  public:
    MallocBugVisitor(SymbolRef S) : Sym(S), Mode(Normal) {}
    virtual ~MallocBugVisitor() {}

    void Profile(llvm::FoldingSetNodeID &ID) const {
      static int X = 0;
      ID.AddPointer(&X);
      ID.AddPointer(Sym);
    }

    inline bool isAllocated(const RefState *S, const RefState *SPrev,
                            const Stmt *Stmt) {
      // Did not track -> allocated. Other state (released) -> allocated.
      return (Stmt && isa<CallExpr>(Stmt) &&
              (S && S->isAllocated()) && (!SPrev || !SPrev->isAllocated()));
    }

    inline bool isReleased(const RefState *S, const RefState *SPrev,
                           const Stmt *Stmt) {
      // Did not track -> released. Other state (allocated) -> released.
      return (Stmt && isa<CallExpr>(Stmt) &&
              (S && S->isReleased()) && (!SPrev || !SPrev->isReleased()));
    }

    inline bool isReallocFailedCheck(const RefState *S, const RefState *SPrev,
                                     const Stmt *Stmt) {
      // If the expression is not a call, and the state change is
      // released -> allocated, it must be the realloc return value
      // check. If we have to handle more cases here, it might be cleaner just
      // to track this extra bit in the state itself.
      return ((!Stmt || !isa<CallExpr>(Stmt)) &&
              (S && S->isAllocated()) && (SPrev && !SPrev->isAllocated()));
    }

    PathDiagnosticPiece *VisitNode(const ExplodedNode *N,
                                   const ExplodedNode *PrevN,
                                   BugReporterContext &BRC,
                                   BugReport &BR);
  };
};
} // end anonymous namespace

typedef llvm::ImmutableMap<SymbolRef, RefState> RegionStateTy;
typedef llvm::ImmutableMap<SymbolRef, ReallocPair > ReallocMap;
class RegionState {};
class ReallocPairs {};
namespace clang {
namespace ento {
  template <>
  struct ProgramStateTrait<RegionState> 
    : public ProgramStatePartialTrait<RegionStateTy> {
    static void *GDMIndex() { static int x; return &x; }
  };

  template <>
  struct ProgramStateTrait<ReallocPairs>
    : public ProgramStatePartialTrait<ReallocMap> {
    static void *GDMIndex() { static int x; return &x; }
  };
}
}

namespace {
class StopTrackingCallback : public SymbolVisitor {
  ProgramStateRef state;
public:
  StopTrackingCallback(ProgramStateRef st) : state(st) {}
  ProgramStateRef getState() const { return state; }

  bool VisitSymbol(SymbolRef sym) {
    state = state->remove<RegionState>(sym);
    return true;
  }
};
} // end anonymous namespace

void MallocChecker::initIdentifierInfo(ASTContext &Ctx) const {
  if (!II_malloc)
    II_malloc = &Ctx.Idents.get("malloc");
  if (!II_free)
    II_free = &Ctx.Idents.get("free");
  if (!II_realloc)
    II_realloc = &Ctx.Idents.get("realloc");
  if (!II_reallocf)
    II_reallocf = &Ctx.Idents.get("reallocf");
  if (!II_calloc)
    II_calloc = &Ctx.Idents.get("calloc");
  if (!II_valloc)
    II_valloc = &Ctx.Idents.get("valloc");
  if (!II_strdup)
    II_strdup = &Ctx.Idents.get("strdup");
  if (!II_strndup)
    II_strndup = &Ctx.Idents.get("strndup");
}

bool MallocChecker::isMemFunction(const FunctionDecl *FD, ASTContext &C) const {
  if (!FD)
    return false;
  IdentifierInfo *FunI = FD->getIdentifier();
  if (!FunI)
    return false;

  initIdentifierInfo(C);

  if (FunI == II_malloc || FunI == II_free || FunI == II_realloc ||
      FunI == II_reallocf || FunI == II_calloc || FunI == II_valloc ||
      FunI == II_strdup || FunI == II_strndup)
    return true;

  if (Filter.CMallocOptimistic && FD->hasAttrs() &&
      FD->specific_attr_begin<OwnershipAttr>() !=
          FD->specific_attr_end<OwnershipAttr>())
    return true;


  return false;
}

void MallocChecker::checkPostStmt(const CallExpr *CE, CheckerContext &C) const {
  const FunctionDecl *FD = C.getCalleeDecl(CE);
  if (!FD)
    return;

  initIdentifierInfo(C.getASTContext());
  IdentifierInfo *FunI = FD->getIdentifier();
  if (!FunI)
    return;

  if (FunI == II_malloc || FunI == II_valloc) {
    MallocMem(C, CE, 0);
    return;
  } else if (FunI == II_realloc) {
    ReallocMem(C, CE, false);
    return;
  } else if (FunI == II_reallocf) {
    ReallocMem(C, CE, true);
    return;
  } else if (FunI == II_calloc) {
    CallocMem(C, CE);
    return;
  } else if (FunI == II_free) {
    FreeMem(C, CE);
    return;
  } else if (FunI == II_strdup) {
    MallocMem(C, CE, InvalidArgIndex);
    return;
  } else if (FunI == II_strndup) {
    MallocMem(C, CE, 1);
    return;
  }

  if (Filter.CMallocOptimistic)
  // Check all the attributes, if there are any.
  // There can be multiple of these attributes.
  if (FD->hasAttrs()) {
    for (specific_attr_iterator<OwnershipAttr>
                  i = FD->specific_attr_begin<OwnershipAttr>(),
                  e = FD->specific_attr_end<OwnershipAttr>();
         i != e; ++i) {
      switch ((*i)->getOwnKind()) {
      case OwnershipAttr::Returns: {
        MallocMemReturnsAttr(C, CE, *i);
        return;
      }
      case OwnershipAttr::Takes:
      case OwnershipAttr::Holds: {
        FreeMemAttr(C, CE, *i);
        return;
      }
      }
    }
  }
}

void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE,
                              unsigned SizeIdx) {
  SVal Undef = UndefinedVal();
  ProgramStateRef State;
  if (SizeIdx != InvalidArgIndex)
    State = MallocMemAux(C, CE, CE->getArg(SizeIdx), Undef, C.getState());
  else
    State = MallocMemAux(C, CE, Undef, Undef, C.getState());

  C.addTransition(State);
}

void MallocChecker::MallocMemReturnsAttr(CheckerContext &C, const CallExpr *CE,
                                         const OwnershipAttr* Att) {
  if (Att->getModule() != "malloc")
    return;

  OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
  if (I != E) {
    ProgramStateRef state =
        MallocMemAux(C, CE, CE->getArg(*I), UndefinedVal(), C.getState());
    C.addTransition(state);
    return;
  }
  ProgramStateRef state = MallocMemAux(C, CE, UnknownVal(), UndefinedVal(),
                                        C.getState());
  C.addTransition(state);
}

ProgramStateRef MallocChecker::MallocMemAux(CheckerContext &C,
                                           const CallExpr *CE,
                                           SVal Size, SVal Init,
                                           ProgramStateRef state) {
  SValBuilder &svalBuilder = C.getSValBuilder();

  // Get the return value.
  SVal retVal = state->getSVal(CE, C.getLocationContext());

  // We expect the malloc functions to return a pointer.
  if (!isa<Loc>(retVal))
    return 0;

  // Fill the region with the initialization value.
  state = state->bindDefault(retVal, Init);

  // Set the region's extent equal to the Size parameter.
  const SymbolicRegion *R =
      dyn_cast_or_null<SymbolicRegion>(retVal.getAsRegion());
  if (!R)
    return 0;
  if (isa<DefinedOrUnknownSVal>(Size)) {
    DefinedOrUnknownSVal Extent = R->getExtent(svalBuilder);
    DefinedOrUnknownSVal DefinedSize = cast<DefinedOrUnknownSVal>(Size);
    DefinedOrUnknownSVal extentMatchesSize =
        svalBuilder.evalEQ(state, Extent, DefinedSize);

    state = state->assume(extentMatchesSize, true);
    assert(state);
  }
  
  SymbolRef Sym = retVal.getAsLocSymbol();
  assert(Sym);

  // Set the symbol's state to Allocated.
  return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE));
}

void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) const {
  ProgramStateRef state = FreeMemAux(C, CE, C.getState(), 0, false);

  if (state)
    C.addTransition(state);
}

void MallocChecker::FreeMemAttr(CheckerContext &C, const CallExpr *CE,
                                const OwnershipAttr* Att) const {
  if (Att->getModule() != "malloc")
    return;

  for (OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
       I != E; ++I) {
    ProgramStateRef state =
      FreeMemAux(C, CE, C.getState(), *I,
                 Att->getOwnKind() == OwnershipAttr::Holds);
    if (state)
      C.addTransition(state);
  }
}

ProgramStateRef MallocChecker::FreeMemAux(CheckerContext &C,
                                          const CallExpr *CE,
                                          ProgramStateRef state,
                                          unsigned Num,
                                          bool Hold) const {
  const Expr *ArgExpr = CE->getArg(Num);
  SVal ArgVal = state->getSVal(ArgExpr, C.getLocationContext());
  if (!isa<DefinedOrUnknownSVal>(ArgVal))
    return 0;
  DefinedOrUnknownSVal location = cast<DefinedOrUnknownSVal>(ArgVal);

  // Check for null dereferences.
  if (!isa<Loc>(location))
    return 0;

  // The explicit NULL case, no operation is performed.
  ProgramStateRef notNullState, nullState;
  llvm::tie(notNullState, nullState) = state->assume(location);
  if (nullState && !notNullState)
    return 0;

  // Unknown values could easily be okay
  // Undefined values are handled elsewhere
  if (ArgVal.isUnknownOrUndef())
    return 0;

  const MemRegion *R = ArgVal.getAsRegion();
  
  // Nonlocs can't be freed, of course.
  // Non-region locations (labels and fixed addresses) also shouldn't be freed.
  if (!R) {
    ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
    return 0;
  }
  
  R = R->StripCasts();
  
  // Blocks might show up as heap data, but should not be free()d
  if (isa<BlockDataRegion>(R)) {
    ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
    return 0;
  }
  
  const MemSpaceRegion *MS = R->getMemorySpace();
  
  // Parameters, locals, statics, and globals shouldn't be freed.
  if (!(isa<UnknownSpaceRegion>(MS) || isa<HeapSpaceRegion>(MS))) {
    // FIXME: at the time this code was written, malloc() regions were
    // represented by conjured symbols, which are all in UnknownSpaceRegion.
    // This means that there isn't actually anything from HeapSpaceRegion
    // that should be freed, even though we allow it here.
    // Of course, free() can work on memory allocated outside the current
    // function, so UnknownSpaceRegion is always a possibility.
    // False negatives are better than false positives.
    
    ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
    return 0;
  }
  
  const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R);
  // Various cases could lead to non-symbol values here.
  // For now, ignore them.
  if (!SR)
    return 0;

  SymbolRef Sym = SR->getSymbol();
  const RefState *RS = state->get<RegionState>(Sym);

  // If the symbol has not been tracked, return. This is possible when free() is
  // called on a pointer that does not get its pointee directly from malloc(). 
  // Full support of this requires inter-procedural analysis.
  if (!RS)
    return 0;

  // Check double free.
  if (RS->isReleased()) {
    if (ExplodedNode *N = C.generateSink()) {
      if (!BT_DoubleFree)
        BT_DoubleFree.reset(
          new BugType("Double free", "Memory Error"));
      BugReport *R = new BugReport(*BT_DoubleFree, 
                        "Attempt to free released memory", N);
      R->addRange(ArgExpr->getSourceRange());
      R->addVisitor(new MallocBugVisitor(Sym));
      C.EmitReport(R);
    }
    return 0;
  }

  // Normal free.
  if (Hold)
    return state->set<RegionState>(Sym, RefState::getRelinquished(CE));
  return state->set<RegionState>(Sym, RefState::getReleased(CE));
}

bool MallocChecker::SummarizeValue(raw_ostream &os, SVal V) {
  if (nonloc::ConcreteInt *IntVal = dyn_cast<nonloc::ConcreteInt>(&V))
    os << "an integer (" << IntVal->getValue() << ")";
  else if (loc::ConcreteInt *ConstAddr = dyn_cast<loc::ConcreteInt>(&V))
    os << "a constant address (" << ConstAddr->getValue() << ")";
  else if (loc::GotoLabel *Label = dyn_cast<loc::GotoLabel>(&V))
    os << "the address of the label '" << Label->getLabel()->getName() << "'";
  else
    return false;
  
  return true;
}

bool MallocChecker::SummarizeRegion(raw_ostream &os,
                                    const MemRegion *MR) {
  switch (MR->getKind()) {
  case MemRegion::FunctionTextRegionKind: {
    const FunctionDecl *FD = cast<FunctionTextRegion>(MR)->getDecl();
    if (FD)
      os << "the address of the function '" << *FD << '\'';
    else
      os << "the address of a function";
    return true;
  }
  case MemRegion::BlockTextRegionKind:
    os << "block text";
    return true;
  case MemRegion::BlockDataRegionKind:
    // FIXME: where the block came from?
    os << "a block";
    return true;
  default: {
    const MemSpaceRegion *MS = MR->getMemorySpace();
    
    if (isa<StackLocalsSpaceRegion>(MS)) {
      const VarRegion *VR = dyn_cast<VarRegion>(MR);
      const VarDecl *VD;
      if (VR)
        VD = VR->getDecl();
      else
        VD = NULL;
      
      if (VD)
        os << "the address of the local variable '" << VD->getName() << "'";
      else
        os << "the address of a local stack variable";
      return true;
    }

    if (isa<StackArgumentsSpaceRegion>(MS)) {
      const VarRegion *VR = dyn_cast<VarRegion>(MR);
      const VarDecl *VD;
      if (VR)
        VD = VR->getDecl();
      else
        VD = NULL;
      
      if (VD)
        os << "the address of the parameter '" << VD->getName() << "'";
      else
        os << "the address of a parameter";
      return true;
    }

    if (isa<GlobalsSpaceRegion>(MS)) {
      const VarRegion *VR = dyn_cast<VarRegion>(MR);
      const VarDecl *VD;
      if (VR)
        VD = VR->getDecl();
      else
        VD = NULL;
      
      if (VD) {
        if (VD->isStaticLocal())
          os << "the address of the static variable '" << VD->getName() << "'";
        else
          os << "the address of the global variable '" << VD->getName() << "'";
      } else
        os << "the address of a global variable";
      return true;
    }

    return false;
  }
  }
}

void MallocChecker::ReportBadFree(CheckerContext &C, SVal ArgVal,
                                  SourceRange range) const {
  if (ExplodedNode *N = C.generateSink()) {
    if (!BT_BadFree)
      BT_BadFree.reset(new BugType("Bad free", "Memory Error"));
    
    SmallString<100> buf;
    llvm::raw_svector_ostream os(buf);
    
    const MemRegion *MR = ArgVal.getAsRegion();
    if (MR) {
      while (const ElementRegion *ER = dyn_cast<ElementRegion>(MR))
        MR = ER->getSuperRegion();
      
      // Special case for alloca()
      if (isa<AllocaRegion>(MR))
        os << "Argument to free() was allocated by alloca(), not malloc()";
      else {
        os << "Argument to free() is ";
        if (SummarizeRegion(os, MR))
          os << ", which is not memory allocated by malloc()";
        else
          os << "not memory allocated by malloc()";
      }
    } else {
      os << "Argument to free() is ";
      if (SummarizeValue(os, ArgVal))
        os << ", which is not memory allocated by malloc()";
      else
        os << "not memory allocated by malloc()";
    }
    
    BugReport *R = new BugReport(*BT_BadFree, os.str(), N);
    R->addRange(range);
    C.EmitReport(R);
  }
}

void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE,
                               bool FreesOnFail) const {
  ProgramStateRef state = C.getState();
  const Expr *arg0Expr = CE->getArg(0);
  const LocationContext *LCtx = C.getLocationContext();
  SVal Arg0Val = state->getSVal(arg0Expr, LCtx);
  if (!isa<DefinedOrUnknownSVal>(Arg0Val))
    return;
  DefinedOrUnknownSVal arg0Val = cast<DefinedOrUnknownSVal>(Arg0Val);

  SValBuilder &svalBuilder = C.getSValBuilder();

  DefinedOrUnknownSVal PtrEQ =
    svalBuilder.evalEQ(state, arg0Val, svalBuilder.makeNull());

  // Get the size argument. If there is no size arg then give up.
  const Expr *Arg1 = CE->getArg(1);
  if (!Arg1)
    return;

  // Get the value of the size argument.
  SVal Arg1ValG = state->getSVal(Arg1, LCtx);
  if (!isa<DefinedOrUnknownSVal>(Arg1ValG))
    return;
  DefinedOrUnknownSVal Arg1Val = cast<DefinedOrUnknownSVal>(Arg1ValG);

  // Compare the size argument to 0.
  DefinedOrUnknownSVal SizeZero =
    svalBuilder.evalEQ(state, Arg1Val,
                       svalBuilder.makeIntValWithPtrWidth(0, false));

  ProgramStateRef StatePtrIsNull, StatePtrNotNull;
  llvm::tie(StatePtrIsNull, StatePtrNotNull) = state->assume(PtrEQ);
  ProgramStateRef StateSizeIsZero, StateSizeNotZero;
  llvm::tie(StateSizeIsZero, StateSizeNotZero) = state->assume(SizeZero);
  // We only assume exceptional states if they are definitely true; if the
  // state is under-constrained, assume regular realloc behavior.
  bool PrtIsNull = StatePtrIsNull && !StatePtrNotNull;
  bool SizeIsZero = StateSizeIsZero && !StateSizeNotZero;

  // If the ptr is NULL and the size is not 0, the call is equivalent to 
  // malloc(size).
  if ( PrtIsNull && !SizeIsZero) {
    ProgramStateRef stateMalloc = MallocMemAux(C, CE, CE->getArg(1), 
                                               UndefinedVal(), StatePtrIsNull);
    C.addTransition(stateMalloc);
    return;
  }

  if (PrtIsNull && SizeIsZero)
    return;

  // Get the from and to pointer symbols as in toPtr = realloc(fromPtr, size).
  assert(!PrtIsNull);
  SymbolRef FromPtr = arg0Val.getAsSymbol();
  SVal RetVal = state->getSVal(CE, LCtx);
  SymbolRef ToPtr = RetVal.getAsSymbol();
  if (!FromPtr || !ToPtr)
    return;

  // If the size is 0, free the memory.
  if (SizeIsZero)
    if (ProgramStateRef stateFree = FreeMemAux(C, CE, StateSizeIsZero,0,false)){
      // The semantics of the return value are:
      // If size was equal to 0, either NULL or a pointer suitable to be passed
      // to free() is returned.
      stateFree = stateFree->set<ReallocPairs>(ToPtr,
                                            ReallocPair(FromPtr, FreesOnFail));
      C.getSymbolManager().addSymbolDependency(ToPtr, FromPtr);
      C.addTransition(stateFree);
      return;
    }

  // Default behavior.
  if (ProgramStateRef stateFree = FreeMemAux(C, CE, state, 0, false)) {
    // FIXME: We should copy the content of the original buffer.
    ProgramStateRef stateRealloc = MallocMemAux(C, CE, CE->getArg(1),
                                                UnknownVal(), stateFree);
    if (!stateRealloc)
      return;
    stateRealloc = stateRealloc->set<ReallocPairs>(ToPtr,
                                            ReallocPair(FromPtr, FreesOnFail));
    C.getSymbolManager().addSymbolDependency(ToPtr, FromPtr);
    C.addTransition(stateRealloc);
    return;
  }
}

void MallocChecker::CallocMem(CheckerContext &C, const CallExpr *CE) {
  ProgramStateRef state = C.getState();
  SValBuilder &svalBuilder = C.getSValBuilder();
  const LocationContext *LCtx = C.getLocationContext();
  SVal count = state->getSVal(CE->getArg(0), LCtx);
  SVal elementSize = state->getSVal(CE->getArg(1), LCtx);
  SVal TotalSize = svalBuilder.evalBinOp(state, BO_Mul, count, elementSize,
                                        svalBuilder.getContext().getSizeType());  
  SVal zeroVal = svalBuilder.makeZeroVal(svalBuilder.getContext().CharTy);

  C.addTransition(MallocMemAux(C, CE, TotalSize, zeroVal, state));
}

void MallocChecker::reportLeak(SymbolRef Sym, ExplodedNode *N,
                               CheckerContext &C) const {
  assert(N);
  if (!BT_Leak) {
    BT_Leak.reset(new BugType("Memory leak", "Memory Error"));
    // Leaks should not be reported if they are post-dominated by a sink:
    // (1) Sinks are higher importance bugs.
    // (2) NoReturnFunctionChecker uses sink nodes to represent paths ending
    //     with __noreturn functions such as assert() or exit(). We choose not
    //     to report leaks on such paths.
    BT_Leak->setSuppressOnSink(true);
  }

  BugReport *R = new BugReport(*BT_Leak,
                  "Memory is never released; potential memory leak", N);
  R->addVisitor(new MallocBugVisitor(Sym));
  C.EmitReport(R);
}

void MallocChecker::checkDeadSymbols(SymbolReaper &SymReaper,
                                     CheckerContext &C) const
{
  if (!SymReaper.hasDeadSymbols())
    return;

  ProgramStateRef state = C.getState();
  RegionStateTy RS = state->get<RegionState>();
  RegionStateTy::Factory &F = state->get_context<RegionState>();

  bool generateReport = false;
  llvm::SmallVector<SymbolRef, 2> Errors;
  for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
    if (SymReaper.isDead(I->first)) {
      if (I->second.isAllocated()) {
        generateReport = true;
        Errors.push_back(I->first);
      }
      // Remove the dead symbol from the map.
      RS = F.remove(RS, I->first);

    }
  }
  
  // Cleanup the Realloc Pairs Map.
  ReallocMap RP = state->get<ReallocPairs>();
  for (ReallocMap::iterator I = RP.begin(), E = RP.end(); I != E; ++I) {
    if (SymReaper.isDead(I->first) ||
        SymReaper.isDead(I->second.ReallocatedSym)) {
      state = state->remove<ReallocPairs>(I->first);
    }
  }

  ExplodedNode *N = C.addTransition(state->set<RegionState>(RS));

  if (N && generateReport) {
    for (llvm::SmallVector<SymbolRef, 2>::iterator
         I = Errors.begin(), E = Errors.end(); I != E; ++I) {
      reportLeak(*I, N, C);
    }
  }
}

void MallocChecker::checkEndPath(CheckerContext &C) const {
  ProgramStateRef state = C.getState();
  RegionStateTy M = state->get<RegionState>();

  // If inside inlined call, skip it.
  if (C.getLocationContext()->getParent() != 0)
    return;

  for (RegionStateTy::iterator I = M.begin(), E = M.end(); I != E; ++I) {
    RefState RS = I->second;
    if (RS.isAllocated()) {
      ExplodedNode *N = C.addTransition(state);
      if (N)
        reportLeak(I->first, N, C);
    }
  }
}

bool MallocChecker::checkEscape(SymbolRef Sym, const Stmt *S,
                                CheckerContext &C) const {
  ProgramStateRef state = C.getState();
  const RefState *RS = state->get<RegionState>(Sym);
  if (!RS)
    return false;

  if (RS->isAllocated()) {
    state = state->set<RegionState>(Sym, RefState::getEscaped(S));
    C.addTransition(state);
    return true;
  }
  return false;
}

void MallocChecker::checkPreStmt(const CallExpr *CE, CheckerContext &C) const {
  if (isMemFunction(C.getCalleeDecl(CE), C.getASTContext()))
    return;

  // Check use after free, when a freed pointer is passed to a call.
  ProgramStateRef State = C.getState();
  for (CallExpr::const_arg_iterator I = CE->arg_begin(),
                                    E = CE->arg_end(); I != E; ++I) {
    const Expr *A = *I;
    if (A->getType().getTypePtr()->isAnyPointerType()) {
      SymbolRef Sym = State->getSVal(A, C.getLocationContext()).getAsSymbol();
      if (!Sym)
        continue;
      if (checkUseAfterFree(Sym, C, A))
        return;
    }
  }
}

void MallocChecker::checkPreStmt(const ReturnStmt *S, CheckerContext &C) const {
  const Expr *E = S->getRetValue();
  if (!E)
    return;

  // Check if we are returning a symbol.
  SVal RetVal = C.getState()->getSVal(E, C.getLocationContext());
  SymbolRef Sym = RetVal.getAsSymbol();
  if (!Sym)
    // If we are returning a field of the allocated struct or an array element,
    // the callee could still free the memory.
    // TODO: This logic should be a part of generic symbol escape callback.
    if (const MemRegion *MR = RetVal.getAsRegion())
      if (isa<FieldRegion>(MR) || isa<ElementRegion>(MR))
        if (const SymbolicRegion *BMR =
              dyn_cast<SymbolicRegion>(MR->getBaseRegion()))
          Sym = BMR->getSymbol();
  if (!Sym)
    return;

  // Check if we are returning freed memory.
  if (checkUseAfterFree(Sym, C, E))
    return;

  // If this function body is not inlined, check if the symbol is escaping.
  if (C.getLocationContext()->getParent() == 0)
    checkEscape(Sym, E, C);
}

bool MallocChecker::checkUseAfterFree(SymbolRef Sym, CheckerContext &C,
                                      const Stmt *S) const {
  assert(Sym);
  const RefState *RS = C.getState()->get<RegionState>(Sym);
  if (RS && RS->isReleased()) {
    if (ExplodedNode *N = C.generateSink()) {
      if (!BT_UseFree)
        BT_UseFree.reset(new BugType("Use-after-free", "Memory Error"));

      BugReport *R = new BugReport(*BT_UseFree,
                                   "Use of memory after it is freed",N);
      if (S)
        R->addRange(S->getSourceRange());
      R->addVisitor(new MallocBugVisitor(Sym));
      C.EmitReport(R);
      return true;
    }
  }
  return false;
}

// Check if the location is a freed symbolic region.
void MallocChecker::checkLocation(SVal l, bool isLoad, const Stmt *S,
                                  CheckerContext &C) const {
  SymbolRef Sym = l.getLocSymbolInBase();
  if (Sym)
    checkUseAfterFree(Sym, C);
}

//===----------------------------------------------------------------------===//
// Check various ways a symbol can be invalidated.
// TODO: This logic (the next 3 functions) is copied/similar to the
// RetainRelease checker. We might want to factor this out.
//===----------------------------------------------------------------------===//

// Stop tracking symbols when a value escapes as a result of checkBind.
// A value escapes in three possible cases:
// (1) we are binding to something that is not a memory region.
// (2) we are binding to a memregion that does not have stack storage
// (3) we are binding to a memregion with stack storage that the store
//     does not understand.
void MallocChecker::checkBind(SVal loc, SVal val, const Stmt *S,
                              CheckerContext &C) const {
  // Are we storing to something that causes the value to "escape"?
  bool escapes = true;
  ProgramStateRef state = C.getState();

  if (loc::MemRegionVal *regionLoc = dyn_cast<loc::MemRegionVal>(&loc)) {
    escapes = !regionLoc->getRegion()->hasStackStorage();

    if (!escapes) {
      // To test (3), generate a new state with the binding added.  If it is
      // the same state, then it escapes (since the store cannot represent
      // the binding).
      escapes = (state == (state->bindLoc(*regionLoc, val)));
    }
    if (!escapes) {
      // Case 4: We do not currently model what happens when a symbol is
      // assigned to a struct field, so be conservative here and let the symbol
      // go. TODO: This could definitely be improved upon.
      escapes = !isa<VarRegion>(regionLoc->getRegion());
    }
  }

  // If our store can represent the binding and we aren't storing to something
  // that doesn't have local storage then just return and have the simulation
  // state continue as is.
  if (!escapes)
      return;

  // Otherwise, find all symbols referenced by 'val' that we are tracking
  // and stop tracking them.
  state = state->scanReachableSymbols<StopTrackingCallback>(val).getState();
  C.addTransition(state);
}

// If a symbolic region is assumed to NULL (or another constant), stop tracking
// it - assuming that allocation failed on this path.
ProgramStateRef MallocChecker::evalAssume(ProgramStateRef state,
                                              SVal Cond,
                                              bool Assumption) const {
  RegionStateTy RS = state->get<RegionState>();
  for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
    // If the symbol is assumed to NULL or another constant, this will
    // return an APSInt*.
    if (state->getSymVal(I.getKey()))
      state = state->remove<RegionState>(I.getKey());
  }

  // Realloc returns 0 when reallocation fails, which means that we should
  // restore the state of the pointer being reallocated.
  ReallocMap RP = state->get<ReallocPairs>();
  for (ReallocMap::iterator I = RP.begin(), E = RP.end(); I != E; ++I) {
    // If the symbol is assumed to NULL or another constant, this will
    // return an APSInt*.
    if (state->getSymVal(I.getKey())) {
      SymbolRef ReallocSym = I.getData().ReallocatedSym;
      const RefState *RS = state->get<RegionState>(ReallocSym);
      if (RS) {
        if (RS->isReleased() && ! I.getData().IsFreeOnFailure)
          state = state->set<RegionState>(ReallocSym,
                             RefState::getAllocateUnchecked(RS->getStmt()));
      }
      state = state->remove<ReallocPairs>(I.getKey());
    }
  }

  return state;
}

// Check if the function is not known to us. So, for example, we could
// conservatively assume it can free/reallocate it's pointer arguments.
// (We assume that the pointers cannot escape through calls to system
// functions not handled by this checker.)
bool MallocChecker::hasUnknownBehavior(const FunctionDecl *FD,
                                       ProgramStateRef State) const {
  ASTContext &ASTC = State->getStateManager().getContext();

  // If it's one of the allocation functions we can reason about, we model it's
  // behavior explicitly.
  if (isMemFunction(FD, ASTC)) {
    return false;
  }

  // If it's a system call, we know it does not free the memory.
  SourceManager &SM = ASTC.getSourceManager();
  if (SM.isInSystemHeader(FD->getLocation())) {
    return false;
  }

  // Otherwise, assume that the function can free memory.
  return true;
}

// If the symbol we are tracking is invalidated, but not explicitly (ex: the &p
// escapes, when we are tracking p), do not track the symbol as we cannot reason
// about it anymore.
ProgramStateRef
MallocChecker::checkRegionChanges(ProgramStateRef State,
                            const StoreManager::InvalidatedSymbols *invalidated,
                                    ArrayRef<const MemRegion *> ExplicitRegions,
                                    ArrayRef<const MemRegion *> Regions,
                                    const CallOrObjCMessage *Call) const {
  if (!invalidated)
    return State;
  llvm::SmallPtrSet<SymbolRef, 8> WhitelistedSymbols;

  const FunctionDecl *FD = (Call ?
                            dyn_cast_or_null<FunctionDecl>(Call->getDecl()) :0);

  // If it's a call which might free or reallocate memory, we assume that all
  // regions (explicit and implicit) escaped. Otherwise, whitelist explicit
  // pointers; we still can track them.
  if (!(FD && hasUnknownBehavior(FD, State))) {
    for (ArrayRef<const MemRegion *>::iterator I = ExplicitRegions.begin(),
        E = ExplicitRegions.end(); I != E; ++I) {
      if (const SymbolicRegion *R = (*I)->StripCasts()->getAs<SymbolicRegion>())
        WhitelistedSymbols.insert(R->getSymbol());
    }
  }

  for (StoreManager::InvalidatedSymbols::const_iterator I=invalidated->begin(),
       E = invalidated->end(); I!=E; ++I) {
    SymbolRef sym = *I;
    if (WhitelistedSymbols.count(sym))
      continue;
    // The symbol escaped.
    if (const RefState *RS = State->get<RegionState>(sym))
      State = State->set<RegionState>(sym, RefState::getEscaped(RS->getStmt()));
  }
  return State;
}

PathDiagnosticPiece *
MallocChecker::MallocBugVisitor::VisitNode(const ExplodedNode *N,
                                           const ExplodedNode *PrevN,
                                           BugReporterContext &BRC,
                                           BugReport &BR) {
  const RefState *RS = N->getState()->get<RegionState>(Sym);
  const RefState *RSPrev = PrevN->getState()->get<RegionState>(Sym);
  if (!RS && !RSPrev)
    return 0;

  const Stmt *S = 0;
  const char *Msg = 0;

  // Retrieve the associated statement.
  ProgramPoint ProgLoc = N->getLocation();
  if (isa<StmtPoint>(ProgLoc))
    S = cast<StmtPoint>(ProgLoc).getStmt();
  // If an assumption was made on a branch, it should be caught
  // here by looking at the state transition.
  if (isa<BlockEdge>(ProgLoc)) {
    const CFGBlock *srcBlk = cast<BlockEdge>(ProgLoc).getSrc();
    S = srcBlk->getTerminator();
  }
  if (!S)
    return 0;

  // Find out if this is an interesting point and what is the kind.
  if (Mode == Normal) {
    if (isAllocated(RS, RSPrev, S))
      Msg = "Memory is allocated";
    else if (isReleased(RS, RSPrev, S))
      Msg = "Memory is released";
    else if (isReallocFailedCheck(RS, RSPrev, S)) {
      Mode = ReallocationFailed;
      Msg = "Reallocation failed";
    }

  // We are in a special mode if a reallocation failed later in the path.
  } else if (Mode == ReallocationFailed) {
    // Generate a special diagnostic for the first realloc we find.
    if (!isAllocated(RS, RSPrev, S) && !isReleased(RS, RSPrev, S))
      return 0;

    // Check that the name of the function is realloc.
    const CallExpr *CE = dyn_cast<CallExpr>(S);
    if (!CE)
      return 0;
    const FunctionDecl *funDecl = CE->getDirectCallee();
    if (!funDecl)
      return 0;
    StringRef FunName = funDecl->getName();
    if (!(FunName.equals("realloc") || FunName.equals("reallocf")))
      return 0;
    Msg = "Attempt to reallocate memory";
    Mode = Normal;
  }

  if (!Msg)
    return 0;

  // Generate the extra diagnostic.
  PathDiagnosticLocation Pos(S, BRC.getSourceManager(),
                             N->getLocationContext());
  return new PathDiagnosticEventPiece(Pos, Msg);
}


#define REGISTER_CHECKER(name) \
void ento::register##name(CheckerManager &mgr) {\
  registerCStringCheckerBasic(mgr); \
  mgr.registerChecker<MallocChecker>()->Filter.C##name = true;\
}

REGISTER_CHECKER(MallocPessimistic)
REGISTER_CHECKER(MallocOptimistic)
